Rooms and Exits Chapter 2: Murder Dressed in White (2024)

Wise GeekGame Walkthroughs → Rooms and Exits Chapter 2: Murder Dressed in White - Walkthrough of the game in pictures step by step

Rooms and Exits Chapter 2: Murder in White. Fiona Fox helps her sister Millie investigate a mysterious crime in a huge mansion with dozens of rooms. The alarm system in the house does not work, so the girls have to collect evidence, opening numerous doors along the way. Thanks to joint efforts, they even manage to get the name of the suspect, but all the guesses are not confirmed. In addition, the strange behavior of one of the participants in the investigation forces Fiona to assume the impossible... This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of the game mechanics from beginning to end is given.

Contents

Rooms and Exits Chapter 2: Murder Dressed in White (1)

  1. General Tips
  2. Chapter 2 Walkthrough Levels 1-5
  3. Chapter 2 Walkthrough Levels 6-10
  4. Chapter 2 Walkthrough levels 11-15
  5. Chapter 2 Walkthrough levels 16-20
  6. Chapter 2 Walkthrough of levels 21-24

Rooms and Exits: General Tips

Useful little things for players. Here are some tips to help you in the game:

  • Always double your coin winnings and watch ads when you complete a level. This will allow you to accumulate a lot of coins and later use them for hints and possible skips of levels.
  • Log into the game every day to receive bonus coins. There can never be too many coins!
  • Watch ads on the store tab to get free energy and coins.
  • If you want to refresh your memory of the game’s plot, click on the button in the lower right corner on the screen with levels. Here you can watch all open story videos!
  • If necessary, the level can be restarted - to do this, click on the gear in the lower left corner and then "Restart level".
  • To completely disable advertising in the game, use donation offers from the store.
  • To successfully complete the level, think and use logic. Don’t pay attention to the time - it doesn’t affect your winnings. The main thing is to be careful and explore all possibilities for the result.

Rooms and Exits: Chapter 2 Walkthrough Levels 1-5

Level 1. Dining room

Rooms and Exits Chapter 2: Murder Dressed in White (2)

  1. Take the KEY (A), DECANTE (B), LIGHTER and PHOTO (C), GAS and CARD 1 (D), KNIFE (E) and LIGHT BULB (F).
  2. Use the CARAFE on the pot (G).

Rooms and Exits Chapter 2: Murder Dressed in White (3)

  1. Remember the card suit on the pot and the value on the baseboard.
  2. Use the BULB on the chandelier (H); examine the reflection on the table.
  3. Use the KNIFE on the painting (I); take CARD 2.
  4. Remove chair (J); take the MAP PIECE.
  5. In the Inventory, solve the example with PHOTO, guided by the meanings of all CARDS and the hint from the plinth. You will get a value of 358.

Rooms and Exits Chapter 2: Murder Dressed in White (4)

  1. Go to the sideboard (K); enter the code on the lock (358); take the NUTCRACKER.
  2. Combine the NUTCRACKER and KEY; receive NOTE.
  3. Combine the GAS and LIGHTER; receive the LIGHTER.
  4. Combine the LIGHTER and NOTE; receive CODE: 8563.
  5. Open the right door of the sideboard; enter CODE on the box (L): 8563.
  6. Take the DOOR KEY.
  7. Use the DOOR KEY on the door and exit.

Level 2. Living room

Rooms and Exits Chapter 2: Murder Dressed in White (5)

  1. Take the HAMMER (A).
  2. Lower the blinds (B).
  3. Remove the papers on the table (C) and take the GLASS.
  4. Go to the fireplace (D); use the HAMMER, then use the GLASS.
  5. Take the COAL from the fireplace; open the back door to access the safe.
  6. Use the CHARCOAL on the remaining sheet on the table (C) to get code 1.

Rooms and Exits Chapter 2: Murder Dressed in White (6)

  1. Approach the box on the shelf (E); remember code 2 on the spine of the book.
  2. Solve the puzzle on the lid of the box; take the BAR KEY.
  3. Drop the photo frame (F); to get a hint.
  4. Go to the paintings above the fireplace and click on the painting in the upper left corner.
  5. Click on the buttons according to the prompt.
  6. Receive the SAFE RING.

Rooms and Exits Chapter 2: Murder Dressed in White (7)

  1. Go to the nightstand (G); remember the location of the bamboo.
  2. Use the BAR KEY on the bar (H).
  3. Arrange the bottles according to height, similar to bamboo; remember code 3.
  4. Go to the fireplace and use the SAFE RING on the safe inside.

Rooms and Exits Chapter 2: Murder Dressed in White (8)

  1. Enter all the codes on the safe: G27H9 (under the top arrow), 41270 (under the right arrow), 73092 (under the left arrow).
  2. Take the KEY.
  3. Use the KEY on the door and exit.

Level 3. Office

Rooms and Exits Chapter 2: Murder Dressed in White (9)

  1. Take the SCOOP (A), BLANKET (B) and MAgnifying Glass (C).
  2. Consider the arrangement of books on the shelf to the right (in the form of Roman numerals: 4, 3, 7).
  3. Approach the briefcase (D); enter code: 437; take the BRUSH.
  4. Go to the fireplace (E).
  5. Open the door; use the BLANKET to put out the fire; then use the SCOOP.
  6. Receive ASH.
  7. Approach the workbench (F).

Rooms and Exits Chapter 2: Murder Dressed in White (10)

  1. Take the duct tape (G).
  2. Approach the table (H).
  3. Combine the ASH and BRUSH; receive the BRUSH.
  4. Use the BRUSH on the glass, then use the duct tape on it.
  5. Receive the FINGERPRINT.
  6. Return to your desktop.
  7. Use the PRINT on the bottom drawer on the right (I).

Rooms and Exits Chapter 2: Murder Dressed in White (11)

  1. Take the file from the drawer and open its second page.
  2. Use the MAgnifying Glass to get a hint.
  3. Scroll to the end of the file, take the PHOTO from the last page.
  4. Approach the painting (J); take it away.
  5. Use the hint to open the safe: turn left 30, turn right 45, turn left 55, turn right 70.
  6. Take the BULB.
  7. Use the BULB on the table lamp (K).
  8. Click on the burning l then click on the area on the shelf illuminated by it; find out the code.
  9. Enter the code (1745) on the cabinet (L) and go down to the basem*nt.

Rooms and Exits Chapter 2: Murder Dressed in White (12)

  1. Examine the figures on the right.
  2. Open the cabinet on the left; zoom in on the iron box with the telephone (M).
  3. Click on the shapes on the screen: cross, triangle, cross, rhombus.
  4. Return to the first room.

Rooms and Exits Chapter 2: Murder Dressed in White (13)

  1. Go to your desktop and open your laptop.
  2. Disassemble the PHOTO; get the code.
  3. Enter the code (20062015) on your laptop.
  4. Return to the basem*nt and go to the phone.
  5. Read the SMS with the code in your phone.
  6. Return to the first room.
  7. Enter the code (45837) on your laptop.
  8. Get code: 62850.
  9. Enter the code (62850) on the door and exit.

Level 4. Guest toilet

Rooms and Exits Chapter 2: Murder Dressed in White (14)

  1. Open the toilet lid (A); click on the toilet paper 3 times.
  2. Click on the empty paper roller; remember the numbers on it: 058.
  3. Approach the shelf on the left (B). Take the BRUSH.
  4. Click on the picture; remember the numbers: 38.
  5. Move the vase; remember the numbers: 17.
  6. Go to the nightstand (C); open the left door.
  7. Take the TOWEL from the top shelf; remove other towels, open access to the safe.

Rooms and Exits Chapter 2: Murder Dressed in White (15)

  1. Go to the toilet.
  2. Use the TOWEL on the stain; take the KEY.
  3. Go to the nightstand.
  4. Use the KEY on the right door; take the BOTTLE.
  5. Combine the BOTTLE and BRUSH; receive a BRUSH.
  6. Use the BRUSH on the door (D); remember the numbers: 346.
  7. Go to the safe in the nightstand. Dial code (34617058).
  8. Take the KEY.
  9. Use the KEY on the door and exit.

Level 5. Workshop

Rooms and Exits Chapter 2: Murder Dressed in White (16)

  1. Take SAW PART 1/2 and HAMMER (A); zoom in on the keys (A1); remember the numbers on them: 4, 10, 19.
  2. Approach the red box (B); enter code (41019); take SAW PART 2/2 and LEVER.
  3. Take NOTE 1 (C).
  4. Connect the SAW PARTS; receive the SAW.
  5. Use the SAW on the cabinet (D); take the HINT (Morse code, SOS signal). Memorize the examples on the closet wall.

Rooms and Exits Chapter 2: Murder Dressed in White (17)

  1. Go to the laptop (E); enter password: SOS; remember the time.
  2. Approach the clock (F); move the hands to 14:00.
  3. Take the KEY.
  4. Use the KEY on the cage (G); then use the LEVER on the box; open; take NOTE 2.
  5. Using the values ​​in the NOTES, solve the examples on the closet wall.
  6. Approach the safe (H); enter the values ​​(according to the solved examples): 50-10-90-30.
  7. Use the HAMMER on the bottle; receive a FLASH DRIVE with the value 15:45.

Rooms and Exits Chapter 2: Murder Dressed in White (18)

  1. Return to the clock; set the time to 15:45; take the SCREWDRIVER.
  2. Use the SCREWDRIVER on the red jar (I); take the KEY.
  3. Use the KEY on the door and exit.

Rooms and Exits: Chapter 2 Walkthrough Levels 6-10

Level 6. Guest room

Rooms and Exits Chapter 2: Murder Dressed in White (19)

  1. Take PICTURE 1/3 (A).
  2. Go to the nightstand (B); plug the lamp into the socket; remember the numbers.
  3. Approach the pouf (C); enter code (94); take the HAMMER.
  4. Go to the shelf (D).

Rooms and Exits Chapter 2: Murder Dressed in White (20)

Take PICTURE 2/3 (E) and GRAPES 3/3.

Rooms and Exits Chapter 2: Murder Dressed in White (21)

  1. Study the arrows on the pillows.
  2. Approach the clock above the bed; move all arrows to the desired position; take the NOTE.

Rooms and Exits Chapter 2: Murder Dressed in White (22)

  1. Remove the covers from the bed; take PICTURE 3/3 (F).
  2. Remember the color of the arrows on the blanket.
  3. Approach the drawers (G); open.
  4. Take the KNIFE (left); take out the briefcase (right).
  5. Enter the code on the briefcase lock, aligning the arrows as on a blanket.
  6. Take the ID from the briefcase pocket (H).
  7. Using the NOTE as a guide, determine which letters correspond to the word DAVID; get the code.
  8. Enter the code (khcpk) on your cell phone (I); receive PICTURE SCHEME.

Rooms and Exits Chapter 2: Murder Dressed in White (23)

  1. Combine the HAMMER and NAIL; receive HAMMER AND NAILS.
  2. Go to the wall with the paintings and use the HAMMER AND NAILS.
  3. Repeat the action two more times.
  4. Place the PICTURES on the driven nails and move them according to the PICTURES DIAGRAM. You will have access to the safe.

Rooms and Exits Chapter 2: Murder Dressed in White (24)

  1. Go to the globe (J) and spin it; remember the images and their number.
  2. Return to the safe; press the buttons: wheat (2 times) - corn (1 time) - coffee bean (3 times).
  3. Take KEY PART 1/2.
  4. Approach the chest of drawers on the left (K).
  5. Arrange the design on the right panel as on the left panel, but replacing the horizontal sticks with vertical ones, and the vertical ones with horizontal ones. The screenshot shows an example solution. Your drawing will be different.
  6. Use the KNIFE on the pillow; receive KEY PART 2/2.
  7. Combine the KEY PARTS; receive the KEY.
  8. Use the KEY on the door and exit.

Level 7. Bathroom

Rooms and Exits Chapter 2: Murder Dressed in White (25)

  1. Go to the sink.
  2. Click on the soap dispenser; take the SCREWDRIVER (A).
  3. Take the TOWELS (B) and NUMBER 27 (C).
  4. Go to the toilet on the right.
  5. Remove the towel and count the number of bars on the battery.

Rooms and Exits Chapter 2: Murder Dressed in White (26)

  1. Return to the sink.
  2. Place the TOWELS in the same quantity as the radiator strips: 3 pieces on the top shelf and 4 on the bottom.
  3. Take TILE 1 (D).
  4. Use the SCREWDRIVER on the drain (E); take the HANDLE.
  5. Use the HANDLE on the bathroom (F); click on the HANDLE; take TILE 2.

Rooms and Exits Chapter 2: Murder Dressed in White (27)

  1. Return to the sink and approach the drawers.
  2. Install a pattern on the drawers, just like on a bathroom chandelier.
  3. Take NUMBER 16 from the box.
  4. Go to the toilet; enlarge the toilet; click on the paper.
  5. Note the number of stars on the paper and take NUMBER 51 (G).
  6. Enlarge the toilet cistern.

Rooms and Exits Chapter 2: Murder Dressed in White (28)

  1. Place all the NUMBERS on the tank.
  2. You will receive code: 279151.
  3. Open the toilet lid; increase the cube.
  4. Click on the faces of the cube in the desired sequence; take the HANDLE.

Rooms and Exits Chapter 2: Murder Dressed in White (29)

  1. Enter the password (279151) on the toilet barrel.
  2. Place the HANDLE in place; click; take TILE 3.
  3. Return to the bathroom and go to the shower stall.
  4. Place all the TILES on the empty spaces and flip them over to make the number: 6389.
  5. Go to the door, enter the code (6389) and exit.

Level 8. Children’s playroom

Rooms and Exits Chapter 2: Murder Dressed in White (30)

  1. Take the TREBLE CLEF (A), NOTE PIECE 1/2 (B), BOTTLE (C) and PEN (D).
  2. Approach the puzzle (E).

Rooms and Exits Chapter 2: Murder Dressed in White (31)

  1. Move the red ships to the red area and the yellow ships to the yellow area.
  2. Receive NOTE PART 2/2.
  3. Combine the NOTE PARTS; receive NOTE 1 (X=8).

Rooms and Exits Chapter 2: Murder Dressed in White (32)

  1. Use the BOTTLE on the flower (F); take NOTE 2 (P=30/O).
  2. Remember the value in figure (G) (V=5).
  3. Open the door (H); turn on the light; open the box; take the KEY.
  4. Use the HANDLE on the cabinet (I); open; remember the arrangement of T-shirts by color.

Rooms and Exits Chapter 2: Murder Dressed in White (33)

  1. Use the TREBLE CLEF on the yellow case (J); take NOTE 3 (O=Z-16).
  2. Use the KEY on the blue case (K); take the BAT.
  3. Use the BIT on the pinata (L); pick up NOTE 4 (H=7) from the floor.
  4. Approach the yellow box (M); enter the code (30) - it is indicated above in Roman numerals.
  5. Take the SCOOP.
  6. Use the SCOOP on the bucket (N); take the CUBE.
  7. Approach the cubes (O).

Rooms and Exits Chapter 2: Murder Dressed in White (34)

  1. Place the CUBES on the cubes.
  2. Arrange all the cubes according to the colors of the T-shirts in the locker; you will collect the letters: VZOPXH.
  3. Approach the board (Q); solve the equation to find the Z value (Z=396/6).
  4. Approach the cars (P).

Rooms and Exits Chapter 2: Murder Dressed in White (35)

  1. Place the numbers to the right of the cars in the order of the letters on the dice.
  2. Choose the right value for each letter based on all the clues found on the level.
  3. Take the KEY.
  4. Use the KEY on the door and exit.

Level 9. Patio

Rooms and Exits Chapter 2: Murder Dressed in White (36)

  1. Take the LIGHTER (A), TONGS (B) and CANDLE (C).
  2. Go to the scales (D) and balance the weights; take MEAT 1/3.
  3. Take MEAT 2/3 (E).
  4. Approach the stove (F); take GEARS 8/8.
  5. Open the oven doors; take HANDLE 1/5.

Rooms and Exits Chapter 2: Murder Dressed in White (37)

  1. Take HANDLE 2/5 (G1) and HANDLE 3/5 (G2).
  2. Combine the LIGHTER and CANDLE; receive BURNING CANDLE.
  3. Use the BURNING CANDLE on the lamp (@).
  4. Take HANDLE 4/5 (G3) and SHOVEL (H).

Rooms and Exits Chapter 2: Murder Dressed in White (38)

  1. Approach the pump (I); place all the GEARS so they all turn.
  2. Take the CONTAINER (J) from the pool.
  3. Dismantle the CONTAINER; receive MEAT 3/3.
  4. Approach the chair (K); use the SHOVEL on the rocks; take the TELESCOPE TUBE.

Rooms and Exits Chapter 2: Murder Dressed in White (39)

  1. Place the TELESCOPE TUBE on the tripod (L); click.
  2. Spin the discs to complete the picture; count the number of stars (13).
  3. Remove the rug; take HANDLE 5/5 (M).
  4. Approach the table (N); study the direction of the patterns on the sausages.
  5. Approach the stove (O).

Rooms and Exits Chapter 2: Murder Dressed in White (40)

  1. Place the HANDLES on the stove; turn them into position according to the marks on the sausages.
  2. Open the stove; put in the MEAT.
  3. Use the TONGS to turn the MEAT over; remember the symbols.
  4. Match the symbols on the meat with the drawings by the pool; get code: NSI.

Rooms and Exits Chapter 2: Murder Dressed in White (41)

  1. Approach the chest in the oven (P); enter code (NSI).
  2. Take the COLLECTION.
  3. Disassemble the COLLECTION; receive the CARD.
  4. Approach the bench (Q); enter code (13); take 2 PILLOWS.
  5. Place the PILLOWS on the side (R).

Rooms and Exits Chapter 2: Murder Dressed in White (42)

  1. Take the magazine (S); look at the numbers 26513.
  2. Match the numbers with the serial numbers of the pillows and their colors: 2 (red) - 6 (pink) - 5 (orange) - 1 (yellow) - 3 (green).

Rooms and Exits Chapter 2: Murder Dressed in White (43)

  1. Approach the wreath on the door (T).
  2. Arrange the fruits and berries in color sequence: strawberry (red), raspberry (pink), pumpkin (orange), lemon (yellow), kiwi (green).

Level 10. Garden

Rooms and Exits Chapter 2: Murder Dressed in White (44)

  1. Take the KEY (A) and SHOVEL (B).
  2. Approach the gazebo (C); take the KNIFE; remember the location of the handles on the cups.
  3. Go to the sofa (D).

Rooms and Exits Chapter 2: Murder Dressed in White (45)

  1. Take the STENCIL (E).
  2. Use the KNIFE on the umbrella; take the ROPE (F).
  3. Approach the rocks (G).
  4. Use SPATULA; then use the KEY on the box.

Rooms and Exits Chapter 2: Murder Dressed in White (46)

  1. Flip through the book and move the STENCIL to get the shapes as on page 2 of the book: circle: BV; square - N; triangle - U.
  2. Arrange the letters according to the shapes on page 2. You will receive the code: BNUV.

Rooms and Exits Chapter 2: Murder Dressed in White (47)

  1. Approach the box (H); enter code (BNUV); take the GARDEN SHEARS.
  2. Approach the wall (I); use the GARDEN SHEARS and remove the ivy.
  3. Click on the dark bricks; take the HANDLE.
  4. Combine the ROPE and HANDLE; receive ROPE.

Rooms and Exits Chapter 2: Murder Dressed in White (48)

  1. Use the ROPE on the lawnmower (J); click.
  2. Approach the hatch and solve the puzzle.

Rooms and Exits Chapter 2: Murder Dressed in White (49)

  1. Turn the valves like cup handles.
  2. Approach the bench (K); remember the numbers: 8527.
  3. Approach the barn on the left (L); enter the code on the lock (8527) and exit.

Rooms and Exits: Chapter 2 Walkthrough levels 11-15

Level 11. Kitchen

Rooms and Exits Chapter 2: Murder Dressed in White (50)

  1. Approach the closet on the right; move the ladder to the narrow jug (A); take the HANDLE.
  2. Use the HANDLE on the cabinet (B); open; take the SPONGE.
  3. Go to the sink (C); open the doors; take the REMEDY.
  4. Combine the SPONGE and TOOL; receive SPONGE WITH FOAM.

Rooms and Exits Chapter 2: Murder Dressed in White (51)

  1. Note the H7 designation on the plate (D).
  2. Approach the bottles (E); take the FORK.
  3. Approach the pots (F); place the PLUG into the socket; remember the designation T5.
  4. Click on the painting (G) 2 times; solve the puzzle.

Rooms and Exits Chapter 2: Murder Dressed in White (52)

  1. Remove the cover; increase the shield; turn off H7 and turn on T5 (as in the screenshot).
  2. Use the SPONGE WITH FOAM on the wall next to the stove (H); match letter elements by color; you get: UAF.

Rooms and Exits Chapter 2: Murder Dressed in White (53)

  1. Approach the drawer (I); enter password (UAF); take the KETTLE.
  2. Disassemble the KETTLE; receive TEAPOT and LID.
  3. Place the KETTLE in the sink; open the valve; pour water; receive FULL KETTLE.
  4. Place the FULL KETTLE on the rack near the pots; close with the LID; plug into the outlet.
  5. Receive the HOT KETTLE.

Rooms and Exits Chapter 2: Murder Dressed in White (54)

  1. Pour water from the HOT KETTLE into the mug (J); The number will appear on the wall: 325.
  2. Approach the box (K); enter code (325); take the KEY.
  3. Use the KEY on the door and exit.

Level 12. Access road

Rooms and Exits Chapter 2: Murder Dressed in White (55)

  1. Take the KEYS (A) and VALVE 1/3 (B).
  2. Disassemble the KEYS.
  3. Use the KEYS on the car; go to the salon.

Rooms and Exits Chapter 2: Murder Dressed in White (56)

  1. Place the KEYS in the ignition (C).
  2. Click on the handle (D) three times.
  3. Look through the glass at the gate (E); remember the image of the compass.

Rooms and Exits Chapter 2: Murder Dressed in White (57)

  1. Examine the lion statues; remember the figures in the paws.
  2. Approach the panel (F); set 4 images, guided by the compass pattern and clues from the statues.
  3. Go into the yard.

Rooms and Exits Chapter 2: Murder Dressed in White (58)

  1. Take the LANTERN (G).
  2. Take VALVE 2/3 (H); remember the location of the lines on the statue.
  3. Take the SCISSORS (I).
  4. Disassemble the LANTERN; receive a HINT.
  5. Go back.

Rooms and Exits Chapter 2: Murder Dressed in White (59)

  1. Take VALVE 3/3 (J).
  2. Use the SCISSORS on the bush (K); enlarge the box.
  3. Set up the lines like on a statue.

Rooms and Exits Chapter 2: Murder Dressed in White (60)

  1. Place the VALVE in the locations as shown in the HINT; turn them so that the red light in the upper right corner lights up.
  2. Go to the yard.
  3. Take the KEY (L).
  4. Use the KEY on the door to the house.

Level 13. Children’s room 1

Rooms and Exits Chapter 2: Murder Dressed in White (61)

  1. Take PICTURE PART 1/3 (A).
  2. Approach the pillow (B); unzip; take BATTERIES.
  3. Approach the box (C); press 2 times.
  4. Collect colorful squares into sections by color; take FIGURE 1/7.
  5. Go to the tablet (D).
  6. Click on the arrows on the sides of the playing field and move the cubes inside so that they are all located in the white areas.
  7. After solving the puzzle, a hint will appear: a cup with the number 14.
  8. Approach the goblet (E); enter code (14); take the MILL KEY.
  9. Approach the mill (F); use MILL KEY; take PICTURE PART 2/3.
  10. Approach the green box (G); click; take FIGURE PART 3/3 and FIGURE 2/7.
  11. Connect the PARTS OF THE FIGURE; receive FIGURE.

Rooms and Exits Chapter 2: Murder Dressed in White (62)

  1. Count how many stripes there are on the wallpaper in the room (6 blue, 7 pink).
  2. Click on the box (H); enter code (67).
  3. Open the battery compartment in the machine and place the BATTERIES; receive a CAR.
  4. Use the CAR on the railroad (I); take the DRAWER KEY.
  5. Use the DRAWER KEY on the drawer (J); take SCISSORS and FIGURE 3/7.
  6. Open the drawer on the right; click on the box (K) and take out the MATCHES from it.
  7. Go to the chest of drawers (L).

Rooms and Exits Chapter 2: Murder Dressed in White (63)

  1. Use the SCISSORS on the rope.
  2. Arrange all the images on the handles as in the FIGURE.
  3. Open the top drawer; take FIG. 4/7 (M).
  4. Open the blue box; take FIG. 5/7 (N).

Rooms and Exits Chapter 2: Murder Dressed in White (64)

  1. Approach the drawing (O).
  2. Count the number of identical patterns on the butterflies (purple: 1, green: 4, red: 3, yellow: 2).
  3. Approach the box (P).
  4. Click on the levers according to the hint from the picture.
  5. Take FIGURE 6/7 and take out the calculator.
  6. Approach the box in the closet (Q); spin it to find out all the numbers.
  7. Go back to the calculator and multiply all the numbers you see: 5x74x4x12=17760.
  8. Return to the box in the closet.

Rooms and Exits Chapter 2: Murder Dressed in White (65)

  1. Click on the box lid.
  2. Use the MATCHES to reveal the code (17760).
  3. Take FIGURE 7/7.
  4. Click on the shadow (R); use the SHAPES.
  5. Lay out a drawing of a fish; take the KEY.
  6. Use the KEY on the door and exit.

Level 14. Pantry

Rooms and Exits Chapter 2: Murder Dressed in White (66)

  1. Take the SPATULA (A), CORKSCREW (B), CANDLE (C) and LIGHTER IN BAG (D).
  2. Use the SPATULA on the puddle (E) for a clue.

Rooms and Exits Chapter 2: Murder Dressed in White (67)

  1. Open the box (F); take the SAW.
  2. Take the SCISSORS (G).
  3. Combine the LIGHTER IN BAG and SCISSORS; receive the LIGHTER.
  4. Place the CANDLE on the candlestick (H).
  5. Use the LIGHTER to light all three candles; remember their size.
  6. Approach the drawer in the closet (I); set the yellow squares to the size of the candles; take BOTTLE 1.

Rooms and Exits Chapter 2: Murder Dressed in White (68)

  1. Approach the basket (J); use the CORKSCREW on the bottle; take the COLLECTION.
  2. Disassemble the COLLECTION and then the PAPER WITH A HINT; receive HINT 1/2.
  3. Use the SAW on the shield (K).
  4. Place all levers in position according to the arrows on the cans (L).
  5. Count the number of stripes of each color, you get the code: 527498.

Rooms and Exits Chapter 2: Murder Dressed in White (69)

  1. Go to the closet (M).
  2. Enter code (527498); press Enter; take BOTTLE 2.
  3. Examine the number of items of each color in the closet on the right (N).
  4. Approach the cabinet with bottles on the left (O); open; place inside the BOTTLE.
  5. Place all the bottles in the same way as the items in the cabinet on the right.
  6. Take HINT 2/2 from the bottom drawer.
  7. Connect the 2 pieces of the CLUE; receive CLUEs with numbers in the middle - 38 (blue) and 61 (red).

Rooms and Exits Chapter 2: Murder Dressed in White (70)

  1. Approach the clue on the floor; multiply the numbers in the columns and sum: (5x8)+(8x7)=96 (green).
  2. Approach the shield; Substitute the required values ​​into the colored circles on the wall and solve the example: 38x61+96=2414.
  3. Approach the vacuum cleaner (P); enter code (2414); take the KEY.
  4. Use the KEY on the door and exit.

Level 15. Garage

Rooms and Exits Chapter 2: Murder Dressed in White (71)

  1. Take SWITCH 1/2 (A), SWITCH 2/2 (B) and STICK (C).
  2. Approach the poster (D); remember the colors of the cars.
  3. Approach the drawer (E); set the colors as on the poster (yellow-red-blue); take the CROVER.

Rooms and Exits Chapter 2: Murder Dressed in White (72)

  1. Approach the vacuum cleaner (F); remove the cover; take the NOTE.
  2. Approach the wooden box (G); take BATTERY 1/2 (G1); use the CROWBOARD on the box; take the SHOVEL PART.
  3. Combine the STICK and SHOVEL PART; receive the SHOVEL.
  4. Use the SHOVEL on the sand (H); enter the code from the NOTE on the lock (423); take the SCREWDRIVER (H1).

Rooms and Exits Chapter 2: Murder Dressed in White (73)

  1. Approach the painting (I); place the SWITCHES in the empty slots.
  2. Click on all the switches to compose the image; take PHOTO.
  3. Approach the white car (J); take the BRIEFCASE.
  4. Approach the blue car (K); take BATTERY 2/2; open the wallet; take the KEY.
  5. Combine the BRIEFCASE and KEY; receive HAIRDRYER.

Rooms and Exits Chapter 2: Murder Dressed in White (74)

  1. Approach the poster (L); remember the car number: 375.
  2. Approach the air conditioner (M); set the parameters (375); take the WET NOTE.
  3. Combine the HAIRDRYER and WET NOTE; receive NOTE.
  4. Approach the hatch (N); increase the wheel; enter the characters from NOTE; take the FIRE EXTINGUISHER.

Rooms and Exits Chapter 2: Murder Dressed in White (75)

  1. Use the FIRE EXTINGUISHER on the red car; solve the example, remember the value: 15.
  2. Approach the table (O).
  3. Use the SCREWDRIVER on the drawer (P); open; enter code (15); enter the letters with PHOTO (LSCB) on the cup.
  4. Take the REMOTE.
  5. Connect the REMOTE and BATTERIES.
  6. Use the REMOTE on the gate on the left and exit.

Rooms and Exits: Chapter 2 Walkthrough levels 16-20

Level 16. Attic

Rooms and Exits Chapter 2: Murder Dressed in White (76)

  1. Take the RAG (A), LETTERS (B), PHOTO (C), DEFLATED BALL (D), ARROW 1/2 (E), ARROW 2/2, and REMEDY (F).
  2. Approach the box (G); click.
  3. Solve the puzzle: match chips of the same color in one row.
  4. Take the HOOK.

Rooms and Exits Chapter 2: Murder Dressed in White (77)

  1. Use the HOOK on the board (H); Click on the chair under the board and hang it up.
  2. Take FAN 1/3 (H1) on the floor.
  3. Combine the RAG and TOOL; receive SOAP RAG.
  4. Use the SOAP RAG on the window (I).
  5. Examine the clue that lights up on the floor (J) - it shows the time 2:06.
  6. Go to the clock (K); place the ARROWS and set the desired time; take the KEY.

Rooms and Exits Chapter 2: Murder Dressed in White (78)

  1. Use the KEY on the box in the chest of drawers (L); take the HINT.
  2. Approach the chest (M); enlarge the lock.
  3. Press the appropriate keys (@) to make the word Edgar (written in LETTER).
  4. Take the WRENCH.
  5. Use the WRENCH on the board (N); take the PUMP.
  6. Connect the PUMP and DEFLATED BALL; look at the numbers on the BALL: 183.
  7. Approach the box (O); enter code (183); take FAN 2/3.

Rooms and Exits Chapter 2: Murder Dressed in White (79)

  1. Approach the cubes (P).
  2. Use the HINT to place the cubes correctly (@).
  3. Take FAN 3/3.
  4. Examine the FANS in your Inventory. First, find the value of the third number on the fan with parrots - it is 63 (21+43). Next, calculate the difference between the bottom and left numbers in each circle: 21-17=4, 42-34=8, 63-51=12. You got the code: 4812.
  5. Approach the cage (Q); enter code (4812); take the MEDALLION.
  6. Use the MEDALLION on the house (R).
  7. Examine the location and catch the MOUSE.
  8. Use the MOUSE on the SNAKE; take the HANDLE.
  9. Place the HANDLE on the hatch and exit.

Level 17. Terrace

Rooms and Exits Chapter 2: Murder Dressed in White (80)

  1. Take COINS 4/5 (A1-A4).
  2. Approach the chair (B); remember the colors on the back.

Rooms and Exits Chapter 2: Murder Dressed in White (81)

  1. Approach the ventilation (C); arrange the colors as on the back of the chair.
  2. Take the KEYS and COIN 5/5.
  3. Use the KEYS on the shutters (D); take the HINT.
  4. Examine the coins in your Inventory and inspect the location. Find all the symbols and objects depicted on the coins in the location and count their number.
  5. Remove the cushion on the sofa; zoom in on the box (E).

Rooms and Exits Chapter 2: Murder Dressed in White (82)

  1. Place the COINS in the empty slots in the order shown in the HINT.
  2. Enter values ​​according to the number of symbols and objects in the location.
  3. Take the HANDLE.

Rooms and Exits Chapter 2: Murder Dressed in White (83)

  1. Approach the box (F); place the HANDLE and spin it.
  2. Take the CROWBAR (F1).
  3. Use the CROWBAR on the pot (G); take the KEY.

Rooms and Exits Chapter 2: Murder Dressed in White (84)

  1. Approach the swing (H); rearrange the pillows to balance both swings (@).
  2. Get code: 7435.
  3. Approach the box (I); use the KEY, then enter the CODE (7435).
  4. Receive the DOOR KEY.
  5. Use the DOOR KEY on the door and exit.

Level 18. Basem*nt

Rooms and Exits Chapter 2: Murder Dressed in White (85)

  1. Approach the step (A).
  2. Click on the ledge (B); take the RAG.
  3. Disassemble the RAG; receive RAG and SWITCH.
  4. Place the SWITCH on the socket (C); click on the SWITCH.

Rooms and Exits Chapter 2: Murder Dressed in White (86)

  1. Take the ADJUSTABLE WRENCH (D), BOXES 2/2 (E), HANDLE (F) and STUFF (G).
  2. Dismantle the BOXES; receive PYRAMID PARTS.

Rooms and Exits Chapter 2: Murder Dressed in White (87)

  1. Go to the hangers (H); remember the location of the hooks.
  2. Go to the central section of the cabinet (I) and zoom in on the button panel.
  3. Press the buttons according to the location of the hooks.
  4. Take the WASHING POWDER.
  5. Approach the washing machine (J).

Rooms and Exits Chapter 2: Murder Dressed in White (88)

  1. Open the washing machine; place the THINGS in it.
  2. Open the powder compartment; place the WASHING POWDER.
  3. Turn on the washing machine.
  4. After washing, open the machine; remember the order of the colors in the drum.
  5. Approach the bottom section of the cabinet (K); open the doors; enlarge the base of the pyramid.
  6. Use the PYRAMID PARTS and the hint from the washing machine to assemble the pyramid correctly; get a hint.

Rooms and Exits Chapter 2: Murder Dressed in White (89)

  1. Use the ADJUSTABLE WRENCH on the safe on the left (L); take the PLUMBER.
  2. Zoom into the tile above the sink (M); click on the tile according to the hint from the pyramid.
  3. Take the LOCKER KEY.
  4. Zoom into the SINK; use PLUMBER (N); zoom into the dirty box (N1) and use the RAG on it.

Rooms and Exits Chapter 2: Murder Dressed in White (90)

  1. Click on the lid of the box and solve the ball puzzle. Press: b (x3) - a (x1) - b (x1).
  2. Take the BOX KEY.
  3. Use the BOX KEY on the box (O); take DISK 1.
  4. Use the LOCKER KEY on the locker (P); take the MAgnifying Glass.

Rooms and Exits Chapter 2: Murder Dressed in White (91)

  1. Go to the pipes of each color and remember the letters on them and their number (S-1, V-2, L-3, W-5).
  2. Approach the yellow pipe; enlarge the letter disk.
  3. Place the HANDLE on the right and click on the required letters according to the prompt: L - 3 times, S - 1 time, V - 2 times, W - 5 times.
  4. Remember the figure below: 1200.
  5. Approach the black lockers on the left; enter code (1200); take MATCHES.
  6. Combine the MAgnifying glass and MATCHES; receive a HINT.
  7. Approach the shield (Q).

Rooms and Exits Chapter 2: Murder Dressed in White (92)

  1. Set the symbols as on the HINT.
  2. Complete the puzzle: set the correct route to connect the wire at the top and bottom.
  3. Remember which lights came on on the dashboard.
  4. Approach the dryer (R); zoom in on the panel; set the switches so that the lights light up as indicated on the dashboard.
  5. Take DISC 2 from the dryer.
  6. Approach the machine on the right (S).

Rooms and Exits Chapter 2: Murder Dressed in White (93)

  1. Use the discs on the machine and DISCS from the Inventory to balance the machine.
  2. Place the discs on the left crossbar: yellow, orange, red, purple.
  3. Place discs on the right crossbar: both green, light blue, dark blue.
  4. Take the HINT.

Rooms and Exits Chapter 2: Murder Dressed in White (94)

  1. Approach the wall near the door; study the symbols above and their order (T).
  2. Match the information in the HINT to find out what number each symbol corresponds to. You will get: 43578.
  3. Go to the door; enter the code (43578) and exit.

Level 19. Garden shed

Rooms and Exits Chapter 2: Murder Dressed in White (95)

  1. Take the CAN (A) and BAG (B).
  2. Approach the tool stand (C).
  3. Take the SCISSORS (C1); use the SCISSORS on the hose; receive HOSE (C2).
  4. Approach the lawnmower (D); remove the cover; use HOSE and CANISTER.
  5. Take the GASOLINE CAN.
  6. Approach the rack (E).

Rooms and Exits Chapter 2: Murder Dressed in White (96)

  1. Zoom into the generator (F); remove COVER; use GASOLINE CAN; close with the LID; press the lever.
  2. Zoom into the tape recorder (G); remember the numbers; press the red button; take KEY PART 1/2.

Rooms and Exits Chapter 2: Murder Dressed in White (97)

  1. Approach the red box (H); enter code (918); click the button on the right; take BATTERY 1/2 and KEY PART 2/2.
  2. Combine the KEY PARTS; receive the KEY.
  3. Return to the shelf and use the KEY on the box (I).
  4. Take the HAMMER and DISK.
  5. Use the HAMMER on the glass; take the TIRE (J).
  6. Connect the BUS and DISK; receive the WHEEL.
  7. Use the WHEEL on the lawnmower; take the CROWBAR (K).
  8. Use the CROWBAR on the red box (L); zoom in on the box and click on the lid.

Rooms and Exits Chapter 2: Murder Dressed in White (98)

  1. Assemble the mosaic; take the KNIFE.
  2. Combine the BAG and KNIFE; receive the LIGHTER.
  3. Approach the rack; use the LIGHTER on the candle (M); take BATTERY 2/2.
  4. Place the BATTERIES on the machine (N); take the KEY.
  5. Use the KEY on the door and exit.

Level 20. Children’s room 2

Rooms and Exits Chapter 2: Murder Dressed in White (99)

  1. Take BATTERY 1/2 and LOCK (A), SCISSORS PARTS (B, C) and STONE 1/5 (D).
  2. Combine the SCISSORS PARTS; receive SCISSORS.

Rooms and Exits Chapter 2: Murder Dressed in White (100)

  1. Use the SCISSORS on the cabinet doors (E); open; zoom in on the hat (E1); take STONE 2/5.
  2. Take the FLASHLIGHT (F).
  3. Approach the tent (G); use LOCK; take a look inside.
  4. Take the SCREWDRIVER (H) and HOUSE KEY (I).

Rooms and Exits Chapter 2: Murder Dressed in White (101)

  1. Use the HOUSE KEY on the shelf (J); take STONE 3/5.
  2. Use the SCREWDRIVER on the bike (K); take STONE 4/5.
  3. Take BATTERY 2/2 (L); Enlarge the label and remember the colors.
  4. Combine the FLASHLIGHT and BATTERIES; receive WORKING FLASHLIGHT.
  5. Look under the bed and use the WORK FLASHLIGHT on the box (M).

Rooms and Exits Chapter 2: Murder Dressed in White (102)

  1. Assemble the mosaic; take STONE 5/5.
  2. Approach the table (N); place the STONES on the box, arranging them by color as on the pillow tag.
  3. Take the KEY.
  4. Use the KEY on the door and exit.

Rooms and Exits: Chapter 2 Walkthrough of levels 21-24

Level 21. Hobby room

Rooms and Exits Chapter 2: Murder Dressed in White (103)

  1. Take the BRUSH and PAINT (A), BOX HANDLE (B), CABINET HANDLES 1/6 - 5/6 (C).
  2. Combine the BRUSH and PAINT; receive a BRUSH WITH PAINT.
  3. Approach the table (D).
  4. Take the HAMMER (D1) and KNIFE (D2); use the KNIFE on the blank (D3) and take ORNAMENT 1/4 from it.

Rooms and Exits Chapter 2: Murder Dressed in White (104)

  1. Take the BOTTLE and KEY PART 1/2 (E); remember the symbols and their colors on the spines of books.
  2. Take the JAR, KEY PART 2/2 and ORNAMENT 2/4 (F).
  3. Combine the BOTTLE and HAMMER; receive ORNAMENT 3/4.
  4. Combine the KEY PARTS; receive the KEY.
  5. Disassemble the JAR; receive CABINET HANDLE 6/6.

Rooms and Exits Chapter 2: Murder Dressed in White (105)

  1. Go to the chest of drawers (G); use the KEY on the left drawer; take LAYOUT PIECE 1/4.
  2. Click on the lid of the box.
  3. Solve the puzzle: rotate the shapes so that the central area of ​​each composition of the desired color takes the form of symbols from the spines of books.
  4. Take the SCISSORS.

Rooms and Exits Chapter 2: Murder Dressed in White (106)

  1. Approach the flowers (H); remember the numbers and colors of the tulips.
  2. Open the dresser doors; zoom in on the box (I); click on the lid; enter the code on the cover (725); take LAYOUT PIECE 2/4.
  3. Open the top left drawer (J); click; place the BOX HANDLE on the box; take LAYOUT PIECE 3/4.
  4. Open the top right drawer (K); click on the box; use SCISSORS; take ORNAMENT 4/4.

Rooms and Exits Chapter 2: Murder Dressed in White (107)

  1. Remember the order of flowers in the room.
  2. Go to the nightstand (L); place the ORNAMENTS in the slots in the order of the colors (@).
  3. Take LAYOUT PIECE 4/4.
  4. Take the magazine from the floor (M); Flip to the page with the drawers and remember the location of the handles.

Rooms and Exits Chapter 2: Murder Dressed in White (108)

  1. Go to the closet (N); place all the CABINET HANDLES as in the photo in the magazine.
  2. Place the LAYOUT PARTS on the stand that appears in the center to assemble the house.
  3. Use the PAINT BRUSH on the assembled layout.
  4. Take the KEY.
  5. Use the KEY on the door and exit.

Level 22. Master bedroom

Rooms and Exits Chapter 2: Murder Dressed in White (109)

  1. Take BAG 1 (A) and NOTE (B).
  2. Go to the ottoman (C) and complete the puzzle: bring each element into its corresponding slot on the right. To navigate the path, click on the tiles and set the desired routes.
  3. Take BAG 2.
  4. Go to the box (D) and complete the puzzle: insert the numbers into the cells so that their sums form the side numbers (@); click on the arrow button.
  5. Take the CRUMPED PAPER from the drawer.
  6. Disassemble the CRUMPED PAPER; receive a HINT.
  7. Go to the second room.

Rooms and Exits Chapter 2: Murder Dressed in White (110)

  1. Go to the shelf with bags on the right.
  2. Place the BAGS on the shelf.
  3. Use the HINT to rearrange all the bags on the shelf correctly; take the BULB.
  4. Use the BULB on the mirror (E); remember the colors of the light bulbs.
  5. Return to the first room and approach the drawer (F).

Rooms and Exits Chapter 2: Murder Dressed in White (111)

  1. Puzzle 1: Use the NOTE to draw the correct line on the game board.
  2. Puzzle 2: Press the buttons to light up the lights like on a mirror. Press: B(x1)-C(x2)-D(x3).
  3. Take the LETTER.

Rooms and Exits Chapter 2: Murder Dressed in White (112)

  1. Place the LETTER on the board above the bed (G).
  2. Move the desired letters on the board so that they fit the black outlines in the middle. You get the word: ROGEVS.
  3. Increase the clock (H); remember the colors.
  4. Go to the second room.

Rooms and Exits Chapter 2: Murder Dressed in White (113)

  1. Approach the drawer (I); enter the code (ROGEVS).
  2. Take the DRESS from the drawer.
  3. Hang the DRESS in the closet (J); zoom in on the puzzle behind the dresses.
  4. Move the shapes to arrange them in rows: triangles-squares-circles.
  5. Take the GEM.
  6. Approach the panel (K).
  7. Place the GEM in the empty slot; arrange all the stones by color like on the clock in the first room.
  8. Take the NOTE.
  9. Zoom into the panel (L).

Rooms and Exits Chapter 2: Murder Dressed in White (114)

  1. Puzzle 1: Connect the dots that represent the numbers on the NOTE (7423689).
  2. Puzzle 2: Determine the numerical value of each shape. You will receive code: 2801.
  3. Return to the first room, go to the closed door, dial the code (2801) and exit.

Level 23. Entertainment room

Rooms and Exits Chapter 2: Murder Dressed in White (115)

  1. Take the CLUE (A), SCISSORS (B) and CHALK (C).
  2. Use the SCISSORS on the chair (D); take FOAM.
  3. Connect the CLUE and CHALK; receive CUE.

Rooms and Exits Chapter 2: Murder Dressed in White (116)

  1. Approach the skateboard (E); use the FOAM on the puddle; plug the plug into the socket.
  2. Examine the coloring of the bar stools (F); go up to them and remove the rightmost chair; click on the panel.
  3. Click on the squares to arrange the pictures, similar to coloring the chairs.
  4. Take the BILLIARD BALL.

Rooms and Exits Chapter 2: Murder Dressed in White (117)

  1. Approach the pool table; use the CUE and BILLIARD BALL.
  2. Remember the colors of the pocketed balls and the numbers of the holes.
  3. Approach the box (G); determine what numbers the pocketed balls had. You will get: 5 (orange), 8 (black), 6 (green), 10 (blue stripe ball), 14 (green stripe ball) and 2 (blue).
  4. Approach the dartboard (H); Here on a piece of paper are the hole numbers. Using the obtained ball numbers and their hole numbers, solve the examples. Sample: 1+6. Hole 1 - orange ball (number 5), hole 6 - blue ball (number 2). 5+2=7. Solve four examples, you will receive code: 7561.

Rooms and Exits Chapter 2: Murder Dressed in White (118)

  1. Approach the box (I); enter code (7561); take the COIN.
  2. Approach the machine (J); use COIN.
  3. Enlarge the slot machine screen and play the game; remember your score and the first letters of all names.
  4. Approach the box (K); enter code (56941); take the BUTTON.
  5. Zoom into the plates on the wall (L); remove the picture in the middle; zoom in on the panel and place the BUTTON in place.
  6. Press the buttons to make them all darken. For the correct solution, start with the button shown in the screenshot (@).
  7. Enter the code (TYO) - the names of the players from the slot machine screen; take the KEY.
  8. Use the KEY on the door and exit.

Level 24. Hallway

Rooms and Exits Chapter 2: Murder Dressed in White (119)

  1. Take the LOCKPICK (A), SCISSORS (B) and NOTE 1/4 (C).
  2. Use the SCISSORS on the pillow (D); take the KEY.
  3. Remove the black jacket (E); use the KEY on the safe; take NOTE 2/4 and BUTTON.
  4. Approach the drawer (F); place the BUTTON on the panel.
  5. Play the mini-game: arrange the blue buttons in such a way as to bring the green button to the slot with the lock.
  6. Take the BRUSH.

Rooms and Exits Chapter 2: Murder Dressed in White (120)

  1. Zoom into the door (G); remember the value (N=3).
  2. Use the BRUSH on the boots (H); remember the word (RANDY).
  3. Use the LOCKPICK on the chest of drawers (I); take the NAIL.
  4. Go to the briefcase (J).

Rooms and Exits Chapter 2: Murder Dressed in White (121)

  1. Count the number of diagonal laces on your sneakers. You will get: 075.
  2. Enter the code on the briefcase (075); take the HAMMER.
  3. Combine the HAMMER and NAIL; receive HAMMER AND NAIL.
  4. Use the HAMMER AND NAIL on the painting (K); take NOTE 3/4.
  5. Approach the shelf with the clock (L); guess the time on the last clock. Answer: 0705.
  6. Go to the chest of drawers (M); enter the code (0705); take NOTE 4/4.
  7. Use all the NOTES in your Inventory, as well as the value on the door; replace the letters in the word RANDY with numbers; you will get the code: 51378.
  8. Approach the door on the right (N); enter the code (51378) and exit. Congratulations! You have successfully completed the second chapter of the game "Rooms and Exits".

Article author:

Nadezhda D. - website editor and article author, in the project since July 2019. Nadezhda is interested in manga and anime. Loves MMORPGs, role-playing and adventure games. Currently actively playing Genshin Impact and Honkai: Star Rail. Nadezhda has prepared many articles about completing casual games, quests and puzzles. Her works are very popular among readers. More information about Nadezhda is available at this link.

Rooms and Exits Chapter 2: Murder Dressed in White (2024)
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